School Launch

Scope and sequence · Games & Sports

Game Theory: Choosing When Others Choose

A one-semester elective for grades 8–12. Pre-algebra is required.

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What to cover

30 of 30 lessons are MUST COVER. Do them in order. The course is complete when these lessons and the unit tests are done.

Unit 1: The Book That Started a Science

  • MUST COVER 1.1 What Makes Something a Game?
  • MUST COVER 1.2 Before 1944: Zermelo’s Chess and Borel’s Bluff
  • MUST COVER 1.3 Johnny von Neumann
  • MUST COVER 1.4 Morgenstern, Holmes and Moriarty
  • MUST COVER 1.5 Princeton, 1944: Writing the Book

Unit 2: Rational Choice and Utility

  • MUST COVER 2.1 Ranking Your Choices: What “Rational” Means
  • MUST COVER 2.2 From Ranking to Numbers: The Lottery Trick
  • MUST COVER 2.3 Expected Utility and Its Rules
  • MUST COVER 2.4 When Real People Don’t Fit: Allais (1953)
  • MUST COVER 2.5 Rationality and the Whole Person

Unit 3: Two-Person Games Revisited: Trees, Tables, and Mixing

  • MUST COVER 3.1 Minimax Trees by Hand
  • MUST COVER 3.2 Dominance: Shrinking a Game
  • MUST COVER 3.3 The Battle of the Bismarck Sea, 1943, as a Matrix
  • MUST COVER 3.4 Pure vs. Mixed: The Matching-Pennies Tally
  • MUST COVER 3.5 Hidden Information: Kriegspiel

Unit 4: Coalitions: The Book’s Big New Idea

  • MUST COVER 4.1 Three’s a Crowd: Why Coalitions Form
  • MUST COVER 4.2 The Characteristic Function: What Can a Team Guarantee?
  • MUST COVER 4.3 Stable Sets
  • MUST COVER 4.4 Fair Shares by Contribution: The Shapley Value (1953)
  • MUST COVER 4.5 An Ancient Puzzle: The Talmud’s Garment and Estate

Unit 5: Fair Division and Bargaining

  • MUST COVER 5.1 I Cut, You Choose
  • MUST COVER 5.2 Dividing Chores (Bad Goods)
  • MUST COVER 5.3 Bargaining: Splitting the Gains (Nash, 1950)
  • MUST COVER 5.4 Take It or Leave It, and Taking Turns
  • MUST COVER 5.5 Solomon’s Test as Mechanism Design

Unit 6: Markets, Auctions, and the Legacy

  • MUST COVER 6.1 Markets as Games: The Horse Market
  • MUST COVER 6.2 Auctions: English, Dutch, Sealed, and Second-Price
  • MUST COVER 6.3 RAND and the Cold War
  • MUST COVER 6.4 Game Theory at Work: Business and Government
  • MUST COVER 6.5 Capstone: Design, Play, and Solve Your Own Game

Pacing calendar

From the course’s own pacing guide.

WeekPlanDoneNotes
Wk 1Day 1: Lesson 1.1 What Makes Something a Game?: teaching and worked examples
Day 2: Lesson 1.1: project and scorebook
Day 3: Lesson 1.1: practice set and corrections
Day 4: Lesson 1.2 Before 1944: Zermelo’s Chess and Borel’s Bluff: teaching and worked examples
Day 5: Lesson 1.2: project and scorebook
Wk 2Day 1: Lesson 1.2: practice set and corrections
Day 2: Lesson 1.3 Johnny von Neumann: teaching and worked examples
Day 3: Lesson 1.3: project and scorebook
Day 4: Lesson 1.3: practice set and corrections
Day 5: Lesson 1.4 Morgenstern, Holmes and Moriarty: teaching and worked examples
Wk 3Day 1: Lesson 1.4: project and scorebook
Day 2: Lesson 1.4: practice set and corrections
Day 3: Lesson 1.5 Princeton, 1944: Writing the Book: teaching and worked examples
Day 4: Lesson 1.5: project and scorebook
Day 5: Lesson 1.5: practice set and corrections
Wk 4Day 1: Unit 1 test
Day 2: Lesson 2.1 Ranking Your Choices: What “Rational” Means: teaching and worked examples
Day 3: Lesson 2.1: project and scorebook
Day 4: Lesson 2.1: practice set and corrections
Day 5: Lesson 2.2 From Ranking to Numbers: The Lottery Trick: teaching and worked examples
Wk 5Day 1: Lesson 2.2: project and scorebook
Day 2: Lesson 2.2: practice set and corrections
Day 3: Lesson 2.3 Expected Utility and Its Rules: teaching and worked examples
Day 4: Lesson 2.3: project and scorebook
Day 5: Lesson 2.3: practice set and corrections
Wk 6Day 1: Lesson 2.4 When Real People Don’t Fit: Allais (1953): teaching and worked examples
Day 2: Lesson 2.4: project and scorebook
Day 3: Lesson 2.4: practice set and corrections
Day 4: Lesson 2.5 Rationality and the Whole Person: teaching and worked examples
Day 5: Lesson 2.5: project and scorebook
Wk 7Day 1: Lesson 2.5: practice set and corrections
Day 2: Unit 2 test
Day 3: Lesson 3.1 Minimax Trees by Hand: teaching and worked examples
Day 4: Lesson 3.1: project and scorebook
Day 5: Lesson 3.1: practice set and corrections
Wk 8Day 1: Lesson 3.2 Dominance: Shrinking a Game: teaching and worked examples
Day 2: Lesson 3.2: project and scorebook
Day 3: Lesson 3.2: practice set and corrections
Day 4: Lesson 3.3 The Battle of the Bismarck Sea, 1943, as a Matrix: teaching and worked examples
Day 5: Lesson 3.3: project and scorebook
Wk 9Day 1: Lesson 3.3: practice set and corrections
Day 2: Lesson 3.4 Pure vs. Mixed: The Matching-Pennies Tally: teaching and worked examples
Day 3: Lesson 3.4: project and scorebook
Day 4: Lesson 3.4: practice set and corrections
Day 5: Lesson 3.5 Hidden Information: Kriegspiel: teaching and worked examples
Wk 10Day 1: Lesson 3.5: project and scorebook
Day 2: Lesson 3.5: practice set and corrections
Day 3: Unit 3 test
Day 4: Midterm exam, covering Units 1–3
Day 5: Lesson 4.1 Three’s a Crowd: Why Coalitions Form: teaching and worked examples
Wk 11Day 1: Lesson 4.1: project and scorebook
Day 2: Lesson 4.1: practice set and corrections
Day 3: Lesson 4.2 The Characteristic Function: What Can a Team Guarantee?: teaching and worked examples
Day 4: Lesson 4.2: project and scorebook
Day 5: Lesson 4.2: practice set and corrections
Wk 12Day 1: Lesson 4.3 Stable Sets: teaching and worked examples
Day 2: Lesson 4.3: project and scorebook
Day 3: Lesson 4.3: practice set and corrections
Day 4: Lesson 4.4 Fair Shares by Contribution: The Shapley Value (1953): teaching and worked examples
Day 5: Lesson 4.4: project and scorebook
Wk 13Day 1: Lesson 4.4: practice set and corrections
Day 2: Lesson 4.5 An Ancient Puzzle: The Talmud’s Garment and Estate: teaching and worked examples
Day 3: Lesson 4.5: project and scorebook
Day 4: Lesson 4.5: practice set and corrections
Day 5: Unit 4 test
Wk 14Day 1: Lesson 5.1 I Cut, You Choose: teaching and worked examples
Day 2: Lesson 5.1: project and scorebook
Day 3: Lesson 5.1: practice set and corrections
Day 4: Lesson 5.2 Dividing Chores (Bad Goods): teaching and worked examples
Day 5: Lesson 5.2: project and scorebook
Wk 15Day 1: Lesson 5.2: practice set and corrections
Day 2: Lesson 5.3 Bargaining: Splitting the Gains (Nash, 1950): teaching and worked examples
Day 3: Lesson 5.3: project and scorebook
Day 4: Lesson 5.3: practice set and corrections
Day 5: Lesson 5.4 Take It or Leave It, and Taking Turns: teaching and worked examples
Wk 16Day 1: Lesson 5.4: project and scorebook
Day 2: Lesson 5.4: practice set and corrections
Day 3: Lesson 5.5 Solomon’s Test as Mechanism Design: teaching and worked examples
Day 4: Lesson 5.5: project and scorebook
Day 5: Lesson 5.5: practice set and corrections
Wk 17Day 1: Unit 5 test
Day 2: Lesson 6.1 Markets as Games: The Horse Market: teaching and worked examples
Day 3: Lesson 6.1: project and scorebook
Day 4: Lesson 6.1: practice set and corrections
Day 5: Lesson 6.2 Auctions: English, Dutch, Sealed, and Second-Price: teaching and worked examples
Wk 18Day 1: Lesson 6.2: project and scorebook
Day 2: Lesson 6.2: practice set and corrections
Day 3: Lesson 6.3 RAND and the Cold War: teaching and worked examples
Day 4: Lesson 6.3: project and scorebook
Day 5: Lesson 6.3: practice set and corrections
Wk 19Day 1: Lesson 6.4 Game Theory at Work: Business and Government: teaching and worked examples
Day 2: Lesson 6.4: project and scorebook
Day 3: Lesson 6.4: practice set and corrections
Day 4: Lesson 6.5 Capstone: Design, Play, and Solve Your Own Game: teaching and worked examples
Day 5: Lesson 6.5: project and scorebook
Wk 20Day 1: Lesson 6.5: practice set and corrections
Day 2: Unit 6 test
Day 3: Review for the final
Day 4: Final exam
Day 5: Catch-up, corrections, or a family game from this unit

Grading: Grades come from the practice sets, the projects, the scorebook, the six unit tests, the midterm, and the final. A project earns full credit for an honest record, including a plan that failed, when the student says why. Scale: A 90–100, B 80–89, C 70–79, D 60–69, F below 60.